

CrossfireX is capable at this increased speed, offering a familiar experience that should appeal to those kept at arms length by the somewhat ruthless nature of the Classic mode. Here, teams fight for territorial control over two objective points with access to conventional FPS systems – the ability to sprint, quickly respawn, and aim-down-sights. Concessions to modern shootersĬrossfireX also comes equipped with a Modern mode, which is a far more traditional affair albeit with a few fun twists. CrossfireX delivered these moments, but they were far and few between in the games I played. When you get the feeling for a particular weapon and its recoil pattern, for enemy-player attack routines and favoured positioning, it isn't long before you can feel like a true terror – as empowering of a feeling in multiplayer games as you could hope to find. The power of these competitive shooters lies in their ability to make you feel like a dominant force. It takes a little tweaking to get the sensitivity of the sticks even close to right, with slight adjustments either way making it feel as if I were either trudging through mud or gliding on ice.īut there were moments that CrossfireX all kicked into place. Oh, and a little tip before you dive into the beta to try the game out for yourself: get into the menus and mess around with the settings. It feels solid but unspectacular – world's apart from Call of Duty: Modern Warfare (opens in new tab), Rainbow Six: Siege (opens in new tab), and Overwatch. If you've spent years only playing a certain breed of modern shooters, then there's a good chance that you're going to either fall in love with, or immediately bounce off of, CrossfireX. What will be less palatable for all is the core play itself. I can see this making the competitive shooter a little more palatable for western players, particularly those that have only ever played console shooters and heard of classic Counter-Strike from afar. It means you are able to assess threats on the opposing team as games push on and adjust accordingly, without the pressure of investing in something like a sniper rifle or shotgun only to lose it immediately because you put a hit-frame out of place.

Crossfirex beta Pc#
I'm sure many PC players would balk at the idea of this, but it has the capacity to create a different type of meta. "I didn't get a clear sense of why CrossfireX should divert my time away from other FPS games." There's an objective to complete, too plant the bomb at one of two demolition points, with teams split between attacking and defending. There's no sprinting and no aiming-down sights if you spot an enemy, you plant your feet, shoot from the hip, and hope you pulled the trigger first. It's Classic Mode where CrossfireX is largely going to win players over, or lose them entirely. What Xbox One users are getting, then, is a free-to-play shooter that strips the complexity out of PC-based team-based shooters and pairs it up with competent gunplay. But still the eyes of the western world fell to Valve's competitive shooters.Īnd so Smilegate is making its play for the west with CrossfireX in 2020.

Crossfire was a heavily localised and well-optimised PC game that could run on a huge number of systems – its focus on fast first-person shooting from the hip certainly didn't hurt either. It's huge in Asia and South Korea, boasting a lifetime total of one billion players in 80 countries worldwide.
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Not to get trapped in a history lesson here, but the series launched back in 2007 and quickly went on to earn the title of the most-played online FPS in the world. Developer Smilegate is intent on bringing Crossfire to western markets in a big way.
